This heavy-handed evil empire has laxer security than some elementary-school spelling tests. But do you realize the volume of fuel it would take to- Shut up, just go with it.Īnd then it got to the point where it was just too silly for me to take. That's not how space travel works, there's no way they could afford to - Just go with it. Shouldn't all this stuff be taking weeks at least instead of a few days? Is there no red tape in this evil empire? Excellent point, but let's just go with it. That would never actually happen in a prison - okay, but let's just go with it. That's not how police actually do things - okay, but let's just go with it. Of course, there were a few flaws I couldn't help but notice.
Interstellar airgap Pc#
It probably wasn't going to be anyone's new favorite, but the prose was serviceable, the characters were fairly intriguing, and the ability to make the PC either a freedom fighter or aspiring dictator promised excellent replay potential. I wanted to like it.įor about two-thirds of its length, I did. John Lance's "Interstellar Airgap" isn't precisely what I had in mind - I prefer a slow-burn dystopian with a lot of careful worldbuilding, rather than a straight-up action-adventure - but it's set in a near-future evil empire, bent on global domination, where incorrigibles are sent to asteroid-mining work camps. Whenever the conversation among ChoiceScript gamers turns to the kind of games we'd like to see more of, "dystopian" is always near the top of my list.